Current feature tracker updated September 2026
DLSS 4.5 Games: Current Support and Verification
For DLSS 4.5 games, this page tracks the current support story separately from DLSS 5 Neural Rendering. The goal is to show which support signals are live, announced, or still waiting for a patch note.
Quick answer
NVIDIA has current and announced game support for the 4.5 stack. Treat DLSS 4.5 games as verified only after the game build, app path, and graphics menu line up.
Why players should separate them
A DLSS 4.5 game can improve frame rate or reconstruction without exposing DLSS 5 Neural Rendering. Mixing the two can lead to a bad upgrade choice.
Best evidence
The strongest proof is a visible setting in a public build, backed by NVIDIA App or driver behavior and publisher notes.
Support signals by game
NVIDIA's March 2026 material named new titles and examples across Super Resolution, path tracing, Dynamic MFG, and the enhanced Frame Generation model. The table uses cautious labels because the same title can expose different features on different hardware. Use it as a DLSS 4.5 games shortlist, not as a final compatibility promise.
| Game | Current signal | Feature bucket | Verification caveat |
|---|---|---|---|
| NBA 2K27 | Available now | DLSS Super Resolution, Frame Generation paths, and separate DLSS 5 Neural Rendering on RTX 50 | Use the NBA guide for the 616.64 WHQL driver, Video Settings path, and F9 toggle. |
| 007 First Light | September 15 support announced | Path tracing and 4.5 feature set | Wait for launch settings and performance notes. |
| CONTROL Resonant | September 24 support planned | Path tracing and current-generation image features | Needs final release notes before calling it verified. |
| Tides of Annihilation | Launch support announced | Path tracing plus updated rendering stack | Check whether Frame Generation modes are exposed at launch. |
| Where Winds Meet | Upgrade announced | Super Resolution update | Use a patch note or graphics menu screenshot as final proof. |
| Starfield | Listed in enhanced model examples | Frame Generation model upgrade signal | This is not the same as DLSS 5 Neural Rendering support. |
| Hogwarts Legacy | Listed in enhanced model examples | UI-aware Frame Generation model signal | Game support and GPU support still need separate checks. |
| The Outer Worlds 2 | Enhanced model example | Improved UI handling with the new model | Useful for checking maps, HUD text, and static UI clarity. |
| Monster Hunter Wilds | Listed in supported examples | Enhanced Frame Generation model signal | Verify app override, driver path, and in-game option. |
How to verify one title
A DLSS 4.5 games claim is strongest when the public build, driver path, and NVIDIA App profile all point to the same feature.
1. Read the game note
Start with a first-party publisher note or NVIDIA article. Marketing copy is useful, but the exact mode still matters.
2. Open the graphics menu
Look for Super Resolution, Frame Generation, Multi Frame Generation, Dynamic mode, or a model preset entry.
3. Check the GPU tier
RTX 50 can use the newest multi-frame paths. RTX 40 may get the newer Frame Generation model, but not every 50-series feature.
4. Separate app override from native support
A NVIDIA App override can unlock a path in selected titles, while native support means the game exposes it directly.
Minimum evidence before publishing a claim
A launch trailer or news paragraph is useful, but it is not enough for a final compatibility answer. Before calling one title verified, look for at least two independent signals: a publisher patch note, a graphics menu screenshot, a current NVIDIA App profile, or a driver note that names the game.
If only one signal exists, label the entry as announced or expected. That wording protects readers from assuming every mode, GPU tier, and display target is already available.
What current support does not prove
A current 4.5 title does not prove that the same game has DLSS 5 Neural Rendering. It also does not prove that every RTX card receives the same menu. RTX 50, RTX 40, and older cards sit in different feature tiers.
The useful reader answer is therefore conditional: the current stack can improve frame rate, image reconstruction, UI handling, and ray-traced output in supported games, while DLSS 5 still needs game-by-game launch documentation outside NBA 2K27.
Check the August release, all-RTX support, announced games, and setup steps.
Use this for the current 4.5 feature summary.
See Dynamic, Fixed, Max refresh rate, and Custom target behavior.
Separate 2X, 4X, 6X, fixed mode, and dynamic mode.
Use this for NBA 2K27 status and other announced DLSS 5 titles.
Driver, menu path, F9 toggle, RTX 40 status, and cloud-vs-local notes.
Sources and limits
The announced September dates and Ray Reconstruction rollout are covered in NVIDIA's Gamescom 2026 update.
NVIDIA's September 3, 2026 driver update documents NBA 2K27 support and the newer Dynamic MFG requirements for V-Sync and frame limiters.
Primary sources: NVIDIA 4.5 Dynamic MFG release notes, NVIDIA GDC 2026 game announcements, and NVIDIA RTX games and features list. Game menus and app overrides can change after updates. This DLSS 4.5 games page keeps announced support separate from verified menu evidence for that reason.
Frequently asked questions
What DLSS 4.5 games are supported right now?
For DLSS 4.5 games, NVIDIA lists current and upcoming support signals across its 4.5 announcements, including examples such as Starfield, Hogwarts Legacy, The Outer Worlds 2, Monster Hunter Wilds, and newly announced titles from GDC 2026. The safest wording is current or announced support until each title exposes a public setting or patch note.
Is a DLSS 4.5 game the same as a DLSS 5 game?
No. The 4.5 stack is available through current game, driver, plugin, and NVIDIA App paths. DLSS 5 Neural Rendering is separate; NBA 2K27 has documented support, while other titles need their own patch or menu proof.
How do I verify support in a specific game?
Check the game version, driver version, GPU tier, NVIDIA App override, and visible graphics menu. A game can support Super Resolution without exposing Dynamic Multi Frame Generation or 6X.
Sources, review status, and related pages
Last checked . Reviewed against primary NVIDIA sources and corrected when launch documentation changes.
What would change this answer
A new NVIDIA launch post, driver note, game patch note, or official supported-hardware table can change the status labels on this page.