NVIDIA App guide updated September 2026
DLSS 4.5 Dynamic MFG Settings: NVIDIA App Guide
This DLSS 4.5 Dynamic MFG settings guide starts with the NVIDIA App because the feature is not controlled only through an in-game menu. It explains the current options and the limitations that matter when you test a title.
Quick answer
For DLSS 4.5 Dynamic MFG settings, open the NVIDIA App Graphics tab, choose a game or global profile, then use DLSS Override - Frame Generation Mode. Dynamic mode can target Max refresh rate or a Custom number. Fixed mode uses the selected multiplier. Dynamic MFG with V-Sync or frame rate limiters requires the newer NVIDIA App path, 616.64 WHQL or later, and Streamline 2.14 or later.
Settings table
The important DLSS 4.5 Dynamic MFG settings are about target behavior, not only a bigger frame multiplier. Dynamic, Fixed, Max refresh rate, and Custom targets can produce different test results.
| Setting | Where it appears | Best use | Caveat |
|---|---|---|---|
| Dynamic | DLSS Override - Frame Generation Mode | Targets the display refresh rate or a custom frame-rate cap. | Supported with V-Sync or frame limiters only on the newer NVIDIA App path with 616.64 WHQL+ and Streamline 2.14+. |
| Fixed | DLSS Override - Frame Generation Mode | Runs the multiplier selected by the player. | Use this when you want predictable behavior instead of automatic shifting. |
| Max refresh rate | Dynamic mode target | Lets the app synchronize toward the maximum refresh rate of the display. | Best for high-refresh panels when the game can feed enough rendered frames. |
| Custom | Dynamic mode target | Lets the player type a maximum frame-rate target. | The target is not a guarantee if the base game performance is too low. |
| Preset B | DLSS Override - Model Presets | Uses the newer Frame Generation model in selected games. | Look for UI clarity changes, not just average FPS. |
Setup checklist
Use this DLSS 4.5 Dynamic MFG settings sequence before comparing screenshots or frame pacing.
- Update the NVIDIA App and install a current Game Ready Driver. For Dynamic MFG with V-Sync or frame limiters, use 616.64 WHQL or later.
- Open the Graphics tab and choose the game or global profile you want to test.
- Find DLSS Override - Frame Generation Mode.
- Choose Dynamic for automatic shifting or Fixed for a selected multiplier.
- If Dynamic is selected, choose Max refresh rate or type a Custom target.
- Launch the game and confirm Frame Generation is enabled in the game menu when required.
- If the app tooltip still warns that Dynamic is not compatible with V-Sync or frame limiters, reboot and confirm the game has received the Streamline 2.14+ path.
Common problems
How to test without fooling yourself
Compare one variable at a time. If you are testing Dynamic mode, do not also change resolution, ray tracing, Reflex, V-Sync, frame limits, and game quality presets during the same run. Frame pacing can feel different even when average FPS looks good.
For high-refresh monitors, Max refresh rate is the natural first test. For a more controlled benchmark, Custom can be easier because you decide the target before launching the game. Fixed mode is useful when you want a repeatable multiplier for screenshots or side-by-side capture. In other words, DLSS 4.5 Dynamic MFG settings should be logged with the same care as resolution or ray tracing settings.
Recommended test matrix
Use this DLSS 4.5 Dynamic MFG settings matrix when you want a cleaner answer than a single FPS screenshot. The goal is to separate app behavior, game menu behavior, and monitor behavior before judging whether Dynamic or Fixed is better for one title.
High-refresh display
Start with: Dynamic plus Max refresh rate
Monitor refresh rate, average FPS, base rendered FPS if available, and whether the game can hold the target without large frame-time swings.
Repeatable benchmark
Start with: Fixed multiplier
One scene, one route, one graphics preset, and the exact multiplier. This makes before-and-after captures easier to compare.
Comfort target
Start with: Dynamic plus Custom target
The custom frame-rate number, Reflex state, V-Sync state, and whether input timing feels consistent during camera pans.
UI clarity check
Start with: Preset B where available
Map screens, subtitles, HUD text, menus, and static overlays. NVIDIA highlights UI handling as part of the newer model story.
Repeat each DLSS 4.5 Dynamic MFG settings run after a driver update or game patch. Profiles can change, and a title that exposes Dynamic mode today may alter its recommended defaults later.
When Fixed can be the better answer
DLSS 4.5 Dynamic MFG settings are useful when the display target is the main goal, but Dynamic is not automatically the best choice for every game. If the base frame rate is unstable, a mode that constantly changes multipliers can make the result harder to read. In that case, Fixed mode is often the cleaner first test because the multiplier stays known.
Start with Dynamic when you are tuning for a high-refresh panel and the game already feels responsive. Start with Fixed when you are comparing visual artifacts, measuring latency, capturing video, or checking whether a specific title exposes 4X or 6X correctly. DLSS 4.5 Dynamic MFG settings should be judged by frame pacing, HUD stability, and input feel, not only by the highest number in an overlay.
The practical rule is simple: keep one profile for comfort and one profile for evidence. A comfort profile can prioritize Max refresh rate or a Custom target. An evidence profile should freeze resolution, graphics settings, Reflex, V-Sync, frame limiters, and the selected multiplier. That makes DLSS 4.5 Dynamic MFG settings easier to compare after later driver or game updates.
Understand why 2X, 4X, 6X, Dynamic, and Fixed are not the same thing.
Check game-level support before changing global app settings.
See what is available now and what still depends on title support.
Confirm whether your GPU tier can expose the feature path.
Sources and limits
NVIDIA's September 3, 2026 driver update documents NBA 2K27 support and the newer Dynamic MFG requirements for V-Sync and frame limiters.
Primary sources: NVIDIA 4.5 Dynamic MFG release notes and NVIDIA RTX games and features list. App wording, supported games, and driver requirements can change with later releases. This DLSS 4.5 Dynamic MFG settings page should be read as a current guide, not a permanent driver contract.
Frequently asked questions
Where are DLSS 4.5 Dynamic MFG settings?
DLSS 4.5 Dynamic MFG settings live in the NVIDIA App Graphics tab. Choose a global or per-game profile, then use DLSS Override - Frame Generation Mode. Select Dynamic, then choose Max refresh rate or a Custom target if the option is available for your setup.
Should I use Dynamic or Fixed mode?
Use Dynamic if your goal is to follow a refresh-rate or frame-rate target. Use Fixed if you want a known multiplier and easier comparison testing between runs.
Why does NVIDIA warn about V-Sync and frame limiters?
Older Dynamic MFG paths warned that V-Sync and frame limiters were not compatible. NVIDIA's newer September 2026 driver note says support requires the new NVIDIA App path, 616.64 WHQL or later, and Streamline 2.14 or later; if the old tooltip remains, the setup is not current.
Sources, review status, and related pages
Last checked . Reviewed against primary NVIDIA sources and corrected when launch documentation changes.
What would change this answer
A new NVIDIA launch post, driver note, game patch note, or official supported-hardware table can change the status labels on this page.