DLSS 5 Checker

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NVIDIA App guide updated October 1, 2026

DLSS 4.5 Dynamic MFG Settings: NVIDIA App Guide

On RTX 50, open NVIDIA App → Graphics → your game → Driver Settings → DLSS Override - Frame Generation Mode. Choose Dynamic to follow a frame-rate target or Fixed to keep one multiplier. The game must support the selected mode.

Quick answer

Open the NVIDIA App Graphics tab, choose your game, then use DLSS Override - Frame Generation Mode. Dynamic mode can target Max refresh rate or a Custom number. Fixed mode uses the selected multiplier. Dynamic MFG with V-Sync or frame rate limiters requires the newer NVIDIA App path, 616.64 WHQL or later, and Streamline 2.14 or later.

Settings table

The important DLSS 4.5 Dynamic MFG settings are about target behavior, not only a bigger frame multiplier. Dynamic, Fixed, Max refresh rate, and Custom targets can produce different test results.

SettingWhere it appearsBest useCaveat
DynamicDLSS Override - Frame Generation ModeTargets the display refresh rate or a custom frame-rate cap.Supported with V-Sync or frame limiters only on the newer NVIDIA App path with 616.64 WHQL+ and Streamline 2.14+.
FixedDLSS Override - Frame Generation ModeRuns the multiplier selected by the player.Use this when you want predictable behavior instead of automatic shifting.
Max refresh rateDynamic mode targetLets the app synchronize toward the maximum refresh rate of the display.Best for high-refresh panels when the game can feed enough rendered frames.
CustomDynamic mode targetLets the player type a maximum frame-rate target.The target is not a guarantee if the base game performance is too low.
Preset BDLSS Override - Model PresetsUses the newer Frame Generation model in selected games.Look for UI clarity changes, not just average FPS.

Setup checklist

Confirm an RTX 50 GPU and a compatible game before changing the profile.

  1. Update the NVIDIA App and install a current Game Ready Driver. For Dynamic MFG with V-Sync or frame limiters, use 616.64 WHQL or later.
  2. Open Graphics, select your game, then scroll to Driver Settings. Start with a per-game profile so the change only affects that title.
  3. Find DLSS Override - Frame Generation Mode.
  4. Choose Dynamic for automatic shifting or Fixed for a selected multiplier.
  5. If Dynamic is selected, choose Max refresh rate or type a Custom target.
  6. Launch the game and confirm Frame Generation is enabled in the game menu when required.
  7. If the Dynamic tooltip still warns about V-Sync or frame limiters, reboot and check the downloaded Streamline version using the instructions below.

Common problems

No Dynamic option
Confirm RTX 50 first. RTX 40 supports standard FG, but not Dynamic MFG. On RTX 50, check the current app, driver, and supported game profile.
6X is missing
The title may not use a recent enough Frame Generation DLL or compatible profile.
Frame pacing feels odd
Check V-Sync, frame limiters, monitor refresh rate, and base game performance.
UI looks blurry
Try the newer Frame Generation model preset if the game is in the supported group.

V-Sync warning still showing? Check Streamline

NVIDIA's September 3 update requires the updated NVIDIA App, driver 616.64 WHQL or newer, and Streamline 2.14 or newer for Dynamic MFG with V-Sync or frame limiters. NVIDIA says the Streamline component downloads automatically after a system reboot.

  1. Restart after updating the app and driver, then reopen your game's Dynamic setting.
  2. If the incompatibility tooltip remains, open C:\ProgramData\NVIDIA\NGX\models\nvngx_config.txt in a text editor.
  3. Find sl_dlss_g_0 and check for version 2.14.0 or later. Read the value; do not edit it to force compatibility.

To use ordinary 2X Frame Generation instead, select Use 3D app settingin the override and enable FG in the game. To undo an override, restore that game profile's previous setting and restart the game.

How to compare frame rate and responsiveness

Compare one variable at a time. If you are testing Dynamic mode, do not also change resolution, ray tracing, Reflex, V-Sync, frame limits, and game quality presets during the same run. Frame pacing can feel different even when average FPS looks good.

For high-refresh monitors, Max refresh rate is the natural first test. For a more controlled benchmark, Custom can be easier because you decide the target before launching the game. Fixed mode is useful when you want a repeatable multiplier for side-by-side capture. Record the selected mode and target alongside resolution and ray-tracing settings.

Recommended test matrix

Choose a starting point for your display or test. Record the base rendered frame rate separately from the FPS shown with generated frames; they measure different things.

High-refresh display

Start with: Dynamic plus Max refresh rate

Monitor refresh rate, average FPS, base rendered FPS if available, and whether the game can hold the target without large frame-time swings.

Repeatable benchmark

Start with: Fixed multiplier

One scene, one route, one graphics preset, and the exact multiplier. This makes before-and-after captures easier to compare.

Comfort target

Start with: Dynamic plus Custom target

The custom frame-rate number, Reflex state, V-Sync state, and whether input timing feels consistent during camera pans.

UI clarity check

Start with: Preset B where available

Map screens, subtitles, HUD text, menus, and static overlays. NVIDIA highlights UI handling as part of the newer model story.

Repeat the comparison if a driver update or game patch changes the behavior. Profiles can change their available modes or recommended defaults.

When Fixed can be the better answer

Dynamic aims for a display target, but it is not automatically the best choice for every game. If the base frame rate is unstable, a mode that constantly changes multipliers can make the result harder to read. In that case, Fixed mode is often the cleaner first test because the multiplier stays known.

Start with Dynamic when you are tuning for a high-refresh panel and the game already feels responsive. Start with Fixed when you are comparing visual artifacts, measuring latency, capturing video, or checking whether a specific title exposes 4X or 6X correctly. Judge the result by frame pacing, HUD stability, and input feel, not only by the highest number in an overlay.

Frame Generation vs MFG

Understand why 2X, 4X, 6X, Dynamic, and Fixed are not the same thing.

Current 4.5 games

Check game-level support before changing global app settings.

Dynamic MFG 6X overview

See what is available now and what still depends on title support.

Hardware requirements

Compare SR, RR, FG, and MFG eligibility across RTX generations.

Sources and limits

NVIDIA's September 3, 2026 driver update documents NBA 2K27 support and the newer Dynamic MFG requirements for V-Sync and frame limiters.

Primary sources: NVIDIA 4.5 Dynamic MFG release notes and NVIDIA RTX games and features list. App wording, supported games, and driver requirements can change with later releases.

Frequently asked questions

Where are DLSS 4.5 Dynamic MFG settings?

DLSS 4.5 Dynamic MFG settings live in the NVIDIA App Graphics tab. Choose a global or per-game profile, then use DLSS Override - Frame Generation Mode. Select Dynamic, then choose Max refresh rate or a Custom target if the option is available for your setup.

Should I use Dynamic or Fixed mode?

Use Dynamic if your goal is to follow a refresh-rate or frame-rate target. Use Fixed if you want a known multiplier and easier comparison testing between runs.

Why does NVIDIA warn about V-Sync and frame limiters?

Older Dynamic MFG paths warned that V-Sync and frame limiters were not compatible. NVIDIA's newer September 2026 driver note says support requires the new NVIDIA App path, 616.64 WHQL or later, and Streamline 2.14 or later; if the old tooltip remains, the setup is not current.

Sources, review status, and related pages

Author:

Last checked . Reviewed against primary NVIDIA sources and corrected when launch documentation changes.

Primary sources

What would change this answer

A new NVIDIA launch post, driver note, game patch note, or official supported-hardware table can change the status labels on this page.

Related pages